ES6 Features | Hands-on
es6 features
Introduction
ECMAScript 6, also known as ECMAScript 2015, is the latest version of the ECMAScript standard. ES6 is a significant update to the language, and the first update to the language since ES5 was standardized in 2009. Implementation of these features in major JavaScript engines is underway now.
See the ES6 standard for full specification of the ECMAScript 6 language.
ES6 includes the following new features:
ECMAScript 6 Features
Arrows
Arrows are a function shorthand using the =>
syntax. They are syntactically similar to the related feature in C#, Java 8 and CoffeeScript. They support both statement block bodies as well as expression bodies which return the value of the expression. Unlike functions, arrows share the same lexical this
as their surrounding code.
More info: MDN Arrow Functions
Classes
ES6 classes are a simple sugar over the prototype-based OO pattern. Having a single convenient declarative form makes class patterns easier to use, and encourages interoperability. Classes support prototype-based inheritance, super calls, instance and static methods and constructors.
More info: MDN Classes
Enhanced Object Literals
Object literals are extended to support setting the prototype at construction, shorthand for foo: foo
assignments, defining methods, making super calls, and computing property names with expressions. Together, these also bring object literals and class declarations closer together, and let object-based design benefit from some of the same conveniences.
More info: MDN Grammar and types: Object literals
Template Strings
Template strings provide syntactic sugar for constructing strings. This is similar to string interpolation features in Perl, Python and more. Optionally, a tag can be added to allow the string construction to be customized, avoiding injection attacks or constructing higher level data structures from string contents.
More info: MDN Template Strings
Destructuring
Destructuring allows binding using pattern matching, with support for matching arrays and objects. Destructuring is fail-soft, similar to standard object lookup foo["bar"]
, producing undefined
values when not found.
More info: MDN Destructuring assignment
Default + Rest + Spread
Callee-evaluated default parameter values. Turn an array into consecutive arguments in a function call. Bind trailing parameters to an array. Rest replaces the need for arguments
and addresses common cases more directly.
More MDN info: Default parameters, Rest parameters, Spread Operator
Let + Const
Block-scoped binding constructs. let
is the new var
. const
is single-assignment. Static restrictions prevent use before assignment.
More MDN info: let statement, const statement
Iterators + For..Of
Iterator objects enable custom iteration like CLR IEnumerable or Java Iterable. Generalize for..in
to custom iterator-based iteration with for..of
. Don’t require realizing an array, enabling lazy design patterns like LINQ.
Iteration is based on these duck-typed interfaces (using TypeScript type syntax for exposition only):
More info: MDN for...of
Generators
Generators simplify iterator-authoring using function*
and yield
. A function declared as function* returns a Generator instance. Generators are subtypes of iterators which include additional next
and throw
. These enable values to flow back into the generator, so yield
is an expression form which returns a value (or throws).
Note: Can also be used to enable ‘await’-like async programming, see also ES7 await
proposal.
The generator interface is (using TypeScript type syntax for exposition only):
More info: MDN Iteration protocols
Unicode
Non-breaking additions to support full Unicode, including new Unicode literal form in strings and new RegExp u
mode to handle code points, as well as new APIs to process strings at the 21bit code points level. These additions support building global apps in JavaScript.
More info: MDN RegExp.prototype.unicode
Modules
Language-level support for modules for component definition. Codifies patterns from popular JavaScript module loaders (AMD, CommonJS). Runtime behaviour defined by a host-defined default loader. Implicitly async model – no code executes until requested modules are available and processed.
Some additional features include export default
and export *
:
More MDN info: import statement, export statement
Module Loaders
Module loaders support:
Dynamic loading
State isolation
Global namespace isolation
Compilation hooks
Nested virtualization
The default module loader can be configured, and new loaders can be constructed to evaluate and load code in isolated or constrained contexts.
Map + Set + WeakMap + WeakSet
Efficient data structures for common algorithms. WeakMaps provides leak-free object-key’d side tables.
More MDN info: Map, Set, WeakMap, WeakSet
Proxies
Proxies enable creation of objects with the full range of behaviors available to host objects. Can be used for interception, object virtualization, logging/profiling, etc.
There are traps available for all of the runtime-level meta-operations:
More info: MDN Proxy
Symbols
Symbols enable access control for object state. Symbols allow properties to be keyed by either string
(as in ES5) or symbol
. Symbols are a new primitive type. Optional description
parameter used in debugging - but is not part of identity. Symbols are unique (like gensym), but not private since they are exposed via reflection features like Object.getOwnPropertySymbols
.
More info: MDN Symbol
Subclassable Built-ins
In ES6, built-ins like Array
, Date
and DOM Element
s can be subclassed.
Object construction for a function named Ctor
now uses two-phases (both virtually dispatched):
Call
Ctor[@@create]
to allocate the object, installing any special behaviorInvoke constructor on new instance to initialize
The known @@create
symbol is available via Symbol.create
. Built-ins now expose their @@create
explicitly.
Math + Number + String + Array + Object APIs
Many new library additions, including core Math libraries, Array conversion helpers, String helpers, and Object.assign for copying.
More MDN info: Number, Math, Array.from, Array.of, Array.prototype.copyWithin, Object.assign
Promises
Promises are a library for asynchronous programming. Promises are a first class representation of a value that may be made available in the future. Promises are used in many existing JavaScript libraries.
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